Thank You Rise of Tribes Fans!
Our Beasts & Bronze Kickstarter just ended, raising $169,890 from 4,034 awesome backers. Simply AMAZING!!
Missed out on the Kickstarter? Not to worry, Beasts & Bronze will be available from Breaking Games once we’ve fulfilled all Kickstarter pledges!
About Rise of Tribes: Beasts & Bronze
Beasts is a deck of new animal-themed events that can be played alone or mixed with the original event deck. Players will face off against crocodiles, cave bears and wolf packs along with other creatures, some helpful and some best avoided.
Bronze provides a new path to victory – complete the tasks to acquire Trade Routes, Metallurgy and Writing and players immediately advance to the Bronze Age, and win! Victory points are so Stone Age.
Beasts & Bronze may be played separately or combine them together along with any of the special terrain, tribal elders, or leader powers from the base game – adding to the array of Rise of Tribes Advanced Play modules available as we step into the future!
The Rise of Tribes Game from Breaking Games
In the Rise of Tribes game from Breaking Games, players control a tribal faction in prehistoric times looking to GROW, MOVE, GATHER, and LEAD their people. The game board is modular, composed of hexes in various terrain types. Each hex has a population limit. Players manage the number of tribe members they place on any one hex to either trigger or avoid conflict.
Each turn the active player rolls two dice, then selects two of the four actions to take – GROW, MOVE, GATHER, and/or LEAD. Each action is resolved one action at a time. The power of each action taken depends on the die roll plus the last couple of dice placed onto the action board on the selected action by other players. Once both actions are taken, the active player resolves any Conflicts. The final step of each turn is the time to build villages and complete goal cards.
Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goal cards for your civilization. Villages (limited to 1 per hex) score 1 point for the tribe that built them at the start of that tribe’s turn. Goal cards will score points immediately when completed. Every tribe’s ambition is to score 15 points. The tribe to score 15 points first wins the game.